Engineering Mathematics in Computer Graphics & Vision
Explore how linear algebra, calculus, and probability power computer graphics, 3D rendering, and computer vision technologies.
Engineering Mathematics
Application of Engineering Mathematics
in Computer Graphics & Vision
Transforming mathematical theory into visual reality
Presented by: [Student Name] | Department of Computer Science
OVERVIEW
Table of
Contents
Core Concepts & Applications
01
Linear Algebra & Transformations
02
Coordinate Geometry & Projections
03
Calculus in Rendering & Shading
04
Probability & Statistics in Computer Vision
05
Fourier Transform & Image Processing
06
Conclusion & Applications
01 | Linear Algebra
Linear Algebra & Transformations
Matrices represent 3D transformations (rotation, scaling, translation)
Homogeneous coordinates enable affine transformations
Dot & cross products used for lighting calculations
Eigenvalues used in PCA for dimensionality reduction
Applied in: OpenGL, DirectX transformation pipelines
02 | Coordinate Geometry
Coordinate Geometry & Projections
2D/3D coordinate systems define object positions in space
Perspective projection maps 3D scenes to 2D screens
Camera models use pinhole geometry (focal length, FOV)
Ray-plane intersection used in ray tracing
Homography transforms used in image stitching & AR
03 | CALCULUS
Calculus in Rendering & Shading
Derivatives compute surface normals for accurate lighting
Integrals model global illumination (path tracing)
Gradient descent optimizes neural rendering models
Partial derivatives used in texture mapping & bump mapping
Bézier curves & NURBS use calculus for smooth interpolation
04 | Probability & Statistics
Probability & Statistics in Vision
Bayesian inference in object detection
Gaussian distributions model image noise
Histogram analysis for image segmentation
Statistical learning in feature matching (SIFT, ORB)
05 | Fourier Transform
Fourier Transform & Image Processing
Decompose images into frequency components
Low-pass filters blur; high-pass filters sharpen
Used in JPEG compression algorithms
Convolution theorem speeds up filtering (FFT)
Edge detection via frequency domain analysis
06 | Conclusion
Conclusion & Real-World Applications
🎮 Game Development
Real-time 3D transformations, physics engines
🤖 Computer Vision
Object detection, face recognition, SLAM
🎬 Visual Effects (VFX)
Ray tracing, fluid simulation, motion blur
🏥 Medical Imaging
MRI reconstruction, CT scan processing
🥽 AR / VR
Spatial mapping, depth sensing, pose estimation
🧠 Deep Learning
Backpropagation, convolution, optimization
"Engineering Mathematics is the invisible engine powering every pixel you see."
- computer-graphics
- linear-algebra
- computer-vision
- engineering-math
- rendering
- image-processing
- 3d-transformation