# My Journey to Becoming a Game Developer | Career Slides
> Explore the path to becoming a game developer, covering essential coding skills, tech stacks like Unity and C#, and building a GitHub portfolio.

Tags: game-development, software-development, unity-engine, coding-career, c-sharp, github-portfolio, educational
## Slide 1: My Dream Job: Game Developer
* Focus: Transitioning from a player to a creator.

## Slide 2: Who Am I?
* Background: 18-year-old student at Techniek College.
* Specialization: Software & Game Development.

## Slide 3: The Mission
* Definition: Game development as the art of interactive experiences combining storytelling, logic, art, and math.

## Slide 4: Why Game Development?
* Motivation: Curiosity about game mechanics and the challenge of turning code into interactive reality.

## Slide 5: Skills Required
* Key skill areas: Logic & Math (100), Debug Patience (98), C#/C++ (95), Creativity (85), and Teamwork (80).

## Slide 6: Education: Techniek College
* Curriculum: Software development fundamentals, hands-on coding, and Object-Oriented Programming (OOP).

## Slide 7: Portfolio: GitHub
* Importance: Acts as public proof of skills, provides version history, and enables collaboration.

## Slide 8: Tech Stack
* **Editor:** VS Code
* **Engines:** Unity / Unreal
* **Version Control:** Git
* **Language:** C#

## Slide 9: Future Goals
* **2026-2028:** Graduate and build 3 polished small games.
* **2029+:** Join an Indie studio or start a private venture.

## Slide 10: Conclusion
* Final wrap-up and Q&A session.
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